When the final product was being prepared for mass production, the first and only surviving test subject had an abnormal and untested dosage enter their bloodstream. In a controversial step to boost mercenary morale, high ranking officers authorized development of a stamina drug using a promising new organic sample. The physiological stress and fatigue caused by the ongoing war has left soldiers deserting in droves and showing a lack of respect for their superior officers. The Fireteam Mode Sand Hog Map is divided into 4 sectors: Complete all of the stages before the mission timer runs out in order to win the mission. Mission and objective timers are displayed in the upper middle portion of the screen underneath your score counter. Also, your current and completed objectives are summarized on the upper left corner of the screen. Target indicators (which look like downward facing triangles) will also show up on your HUD to guide you to your objectives. These transmissions can be seen on the lower middle part of the screen. HQ will transmit information on your mission as it is needed. If you die, you will respawn when your teammates to advance to the next checkpoint. Your health and ammunition will also be replenished by reaching checkpoints within the mission. Fallen enemies will drop ammunition and health packs that you can pick up. Your team, of up to 8 players, plays against computer controlled enemies. Unlike other missions, this mission is a cooperative based mission. If possible, find and rescue the infiltration team. Your mission is to infiltrate the mission area and gather the necessary Intel. They are believed to be captured or killed. An infiltration team was sent in three days ago and signalled that they had obtained some vital Intel, but they failed to make it to the extraction point. The local government has refused to take action until UAF headquarters provides concrete evidence. Mogadishu's military, the Sand Hog, is suspected of illegally supplying weapons to nearby countries and have been placed on the UAF's expulsion list. with 300 missions you earn 1.9k experience and the same amount of gp per match. Although once you pass 255 missions the counter resets to 0, the missions stack. The value of a mission has not changed because Nexon expected people to save rarely. This can get you about 300-400 missions per 16 minute match. On a 2v2 game 1 person on each team shoots the wall and freezes them self repeatedly with their ally standing behind them hitting them repeatedly. Because the system is like this there is a common glitch which is used. On capture the flag if you make the capture you get a mission. Missions are basically a counter of how many times you do a certain thing per game. Likewise you can thaw your teammates by hitting them. To kill someone you have to take out your melee weapon (they always give you the shovel) and beat them with it once to get the kill. Once your health goes down to one you are frozen. You use default weapons given to you which are snowball launchers. The mode can only be played on the two snowball stages, snow valley, and cold seed. Once you die and your team is at 0 you cannot respawn. The team shares a certain number of lives and with each death you lose one. This features lives although not per person. Two teams try to capture the opposing team's flag and return it to their base while defending their own flag.Ī significantly different mode from the other modes. One team tries to arm a bomb while the other team tries to stop the bomb from being armed. Players face off in a free for all match. Two teams face head-to-head racking up as many kills as possible. Combat Arms features several modes, maps, weapons, and even modifications that players may purchase to customize their gear however they see fit. Players host and join games where they battle each other in a free for all or team-based match, completing objectives to earn experience for ranks and GP to use for updating their soldier with new gear from the shop. Gameplay Combat Arms is a free-to-play online first person shooter developed and published by Nexon. On July 11th, 2008, the game was finally released fully to the public in its final pre-patch form. The pre-open was used to help with the final product of the game. It was open to the entire public, but still had work to be done until the final release. A pre-open beta was released on June 26th. There were a lot of limitations in the beta such as only having 4 maps and 30 weapons. Nexon, the games publisher, held a closed beta through FilePlanet that ran for only one week. Pre-Release and Final Release Combat Arms got its start May 30th of 2008.
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